Une nouvelle méthode d'apprivoisement !

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Mendoz
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Une nouvelle méthode d'apprivoisement !

Message par Mendoz » ven. avr. 06, 2018 9:51 am

Lien ( http://steamcommunity.com/sharedfiles/f ... 1251632107 ) - Image - Immersive Taming offers an alternative to Ark's vanilla taming methods, by allow creatures to be tamed through in game actions vs traditional inventory items and timers.

As taming increases, so does the creature's trust in you. Even the most hostile creatures will eventually start to consider you a friend. They may start following your around, wanting care or fed a fresh corpse, and may even protect you in battle!



Taming Unlockables

- Target Prevention - 25%
- Hand and Corpse Feeding - 35%
- Following - 45%
- Caring - 55%
- Gifting - 65%
- Species Target Prevention - 75%
- Protection - 85%

Taming Activites

- Feeding bait to the dino - Hand feeding offers a 15% increase as opposed to the dino eating it from the ground. Eating also heals the dino for a small amount. Hand feeding requires baits to be in the last item slot of the hotbar.
- Hand feeding and corpse feeding - Dinos will only eat a corpse if it offers resources that the Dino would eat once harvested. Grants x2 of the affinity gained from the harvested item.
- Petting the dino - Has a short interval between each pet and grants a small taming increase.
- Caring for the dino - Can be cared for once the dino arrives at the player when following. Caring also heals the dino for a small amount (slightly more than feeding).
- Attacking the dino's target - Damage to the dino's target is converted to affinity, and increases taming progress.
- Protecting the dino from attackers - Damage to dinos that have targeted the dino being tamed is converted to affinity, and increases taming progress.
- Killing the dino's target - Kill XP amount is converted to affinity, and increases taming progress. Killing a Rex will grant a larger increase than killing a Dodo, due to being more of a threat.
- The dino protecting you - Small taming increases are granted when the dino protects you from an attacker.

Extra Info

- UI messages display the progress of the tame, with yellow text indicating taming milestones and blue indicating affinity increases.
- If taming the leader of a pack, all its followers will also be tamed.
- The chance of a gift increases with taming progress. Gifts may be presented when the dino is cared for and the items are unique to the specific dino being tamed.
- Due to the developed bond, taming always results in a perfect tame.
- Completing a tame using the mod rewards Taming XP equal to Kill XP.
- Wild babies will set the player who started the tame as their imprinter.



Baits are crafted in their respective crafting station, which can be unlocked from the Engram screen. Simply throw a bait by using it once it's on your hotbar, or shoot a bait arrow from a bow, crossbow or compound bow. Bait attraction is determined by if the Dino would normally eat the food item when tamed, as opposed to its vanilla taming item preferences. Some species with strict diets have been manually added to certain baits. See this thread for more info.

The more powerful creatures of the Ark will need to be bested in battle before they will consider you worthy to befriend. To do this, display your worth as a hunter by presenting a trophy bait. Doing so will initiate a battle! Once you have shown your prowess, these Combat Tamed creature can be tamed as normal with the mod's other activities.

With the exception of Combat Tames, Dinos will need to be have no aggro in order to be attracted to a bait or be petted or cared for.

Prior to taming, blood samples can be obtained by shooting creatures with blood vial darts. Once retrieved, the sample can be analyzed at the chemistry bench. Doing so allows you to see the creature's wild stats, providing you some intel before deciding if the creature is worth the time and resources. Much like humans, dinos don't like needles, and will aggro once hit.

While taming, ensure not to harm the creature or any of its nearby allies (excluding combat tame battles). Doing so will break the trust and end the tame, resetting progress and resulting in a short cooldown before it can be tamed again.



Q) Why can't I craft X bait?
A) Likely down to a stacking mod. See this thread for more info.

Q) Can I tame X creature?
A) By default, If the creature can be tamed in the regular game either through normal methods, or being raised from an egg, then yes. See this thread for more info.

Q) Does this work with X mod?
A) The mod uses the game's buff system as opposed to remapping dino classes, so it's clean and stackable and should work with most mods and modded creatures. However, if another mod alters taming in any way, it could conflict. Total conversions also depend on how much they've altered.

Q) Does this replace regular taming methods?
A) The mod offers a alternative to regular taming. All dinos can be still be tamed their normal way.

Q) It's too easy/ too fast / too X. Is it customizable in any way?
A) There's various ini options to tweak the mod to fit your playstyle, including excluding certain dinos, custom bait lists and adding a KO requirement for certain creatures. See this thread for more info.

Q) What happens if I remove the mod?
A) Any dinos tamed via the mod will remain in your game.



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